<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="wood8m.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
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    <File fileId="4" filename="$data/placeables/brandless/productionPointsGeneric/shared/logYardStacks_normal.png"/>
    <File fileId="5" filename="$data/placeables/brandless/productionPointsGeneric/shared/logYardStacks_specular.png"/>
    <File fileId="6" filename="$data/shaders/placeableShader.xml"/>
  </Files>


  <Materials>
    <Material name="lambert1" materialId="5" diffuseColor="0.501961 0.501961 0.501961 1">
    </Material>
    <Material name="logYardStacks_mat" materialId="6" customShaderId="6">
      <Texture fileId="3"/>
      <Normalmap fileId="4"/>
      <Glossmap fileId="5"/>
    </Material>
    <Material name="UnnamedMaterial" materialId="7" diffuseColor="1 1 1 1">
    </Material>
  </Materials>


  <Shapes externalShapesFile="wood8m.i3d.shapes">
  </Shapes>

  <Scene>
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      <TransformGroup name="functionalNodes" nodeId="18">
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        <TransformGroup name="effects" nodeId="21"/>
        <Shape name="dischargeActivationTrigger" shapeId="4" kinematic="true" compound="true" trigger="true" collisionFilterGroup="0x20000000" collisionFilterMask="0x40000000" nodeId="22" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
      </TransformGroup>
      <TransformGroup name="visible" nodeId="23">
        <Shape name="visual" shapeId="5" clipDistance="100" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="6"/>
        <Shape name="tensionBelt" shapeId="6" clipDistance="100" nodeId="25" castsShadows="true" receiveShadows="true" nonRenderable="true" materialIds="5"/>
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      <TransformGroup name="collisions" nodeId="26">
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</i3D>
